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Algorithm: Dijkstra
Algorithms ⌄
Dijkstra
A Star
Bidirectional Dijkstra
Bidirectional A Star
Depth First
Breadth First
Greedy Best First
Clear Walls
Clear Path
Restart
Speed:
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Advanced
View Weights
Generate Maze
Algorithm: Recursive Division
Algorithms ⌄
Recursive Division (R.D)
R.D Horizontal Bias
R.D Vertical Bias
Random Weights
Default Weights
Welcome!
Welcome to MacGDC's pathfinding visualizer, an independently crafted project using React for a workshop on Enemy AI and pathfinding in games. If this is your first time, press next and check out this tutorial.
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